TPEGFX/2017-02-21: Difference between revisions

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==Weekly Report==
==Weekly Report==
===ChihYi Leu===
===ChihYi Leu===
*{{bug|1315037}} - Intermittent dom/canvas/test/webgl-conf/generated/test_2_conformance__textures__video__tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html | Test timed out.
** fb?
*{{bug|1247135}} - Shader compilation in a WebGL 2 demo takes ~3x time when ANGLE is enabled.
** studying
===Daosheng Mu===
===Daosheng Mu===
* {{Bug|1323328}} - [webvr] Implement Cross-Browser compatible tool for emulating VR hardware
** f+
* {{Bug|1305891}} - [webvr] Support Oculus Touch orientation and position tracking in the Gamepad API
** land
===Ethan Lin===
===Ethan Lin===
* {{Bug|1340798}} - All reftests are orange on graphics branch after merge from m-c
** land
* {{Bug|1332688}} - Apply layer transform to WRLayer's clip rect
** land
* {{Bug|1337885}} - Invalidation reftests aren't passing
** backed out, debug
* {{Bug|1340082}} - Convert nsDisplayOutline to WebRenderDisplayItemLayer
** wip
* {{Bug|1341001}} - MacOS build crash after merge from m-c
** debug
===Jerry Shih===
===Jerry Shih===
* Renderer thread integration  
* Renderer thread integration  
Line 17: Line 39:


===Kevin Chen===
===Kevin Chen===
*{{Bug|1160157}} - non device reset startup forced crash in mozilla::layers::SyncObjectD3D11::FinalizeFrame()
** Study
** ni?
*{{Bug|1300699}} - Add a gtest to prevent using basicCompositor with d3d11/d3d9TextureHost
** land
*{{Bug|1338639}} - Crash in mozilla::layers::SyncObjectD3D11::Init
** land
*{{Bug |318573}} - Refactor Canvas2D API to support a subset for Houdini Paint API
** r?
===Morris Tseng===
===Morris Tseng===
* {{Bug|1328493}} - Injecting DXGI resources to ANGLE as gl texture.
* {{Bug|1328493}} - Injecting DXGI resources to ANGLE as gl texture.
Line 39: Line 71:
** https://github.com/servo/webrender/pull/903
** https://github.com/servo/webrender/pull/903
** More shaders todo, only prim_shared is converted.
** More shaders todo, only prim_shared is converted.
* {{Bug|1339797}} - Using "Select all" option in Text selection menu in a text box dismisses the menu
** review
* {{Bug|1338445}} - Long tapping in block element which has only a short word selects odd range on Android
** review


===Peter Chang===
===Peter Chang===
*{{Bug|1337889}} - Do not use LayerHandle in OMTA testing methods
** r-
** Try to cache opacity or transform directly
===Vincent Liu===
===Vincent Liu===
* {{Bug|1339751}} - Add gfxCriticalNote to dump error message when calling into ipc FatalError.
** r?
* {{Bug|1332980}} - Assertion failure: aKernelUnitLengthX > 0 (aKernelUnitLengthX can not be a negative or zero value)
** r?
* {{Bug|1300355}} - intermittent blank reftest test or reference screenshots on win7 PGO
** Analysis


==Rule of Thumb==
==Rule of Thumb==
Status code:
Status code:
debug/wip/PTO/feedback/review/land/study
debug/wip/PTO/feedback/review/land/study

Latest revision as of 14:30, 21 February 2017

Sharing

Weekly Report

ChihYi Leu

  • bug 1315037 - Intermittent dom/canvas/test/webgl-conf/generated/test_2_conformance__textures__video__tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html | Test timed out.
    • fb?
  • bug 1247135 - Shader compilation in a WebGL 2 demo takes ~3x time when ANGLE is enabled.
    • studying

Daosheng Mu

  • bug 1323328 - [webvr] Implement Cross-Browser compatible tool for emulating VR hardware
    • f+
  • bug 1305891 - [webvr] Support Oculus Touch orientation and position tracking in the Gamepad API
    • land

Ethan Lin

  • bug 1340798 - All reftests are orange on graphics branch after merge from m-c
    • land
  • bug 1332688 - Apply layer transform to WRLayer's clip rect
    • land
  • bug 1337885 - Invalidation reftests aren't passing
    • backed out, debug
  • bug 1340082 - Convert nsDisplayOutline to WebRenderDisplayItemLayer
    • wip
  • bug 1341001 - MacOS build crash after merge from m-c
    • debug

Jerry Shih

  • Renderer thread integration
    • bug 1338285 - Set WrExternalImageIdHandler to the WR renderer.
      • landed
    • bug 1340997 - implement external image handler in RendererOGL.
      • r?
  • bug 1340130 - Skip the content initialization for DrawTarget if the content will be replaced soon
    • r?

Kevin Chen

  • bug 1160157 - non device reset startup forced crash in mozilla::layers::SyncObjectD3D11::FinalizeFrame()
    • Study
    • ni?
  • bug 1300699 - Add a gtest to prevent using basicCompositor with d3d11/d3d9TextureHost
    • land
  • bug 1338639 - Crash in mozilla::layers::SyncObjectD3D11::Init
    • land
  • bug 318573 - Refactor Canvas2D API to support a subset for Houdini Paint API
    • r?

Morris Tseng

  • bug 1328493 - Injecting DXGI resources to ANGLE as gl texture.
    • land
  • bug 1340871 - Content need to know webrender is using ANGLE or not.
    • r?
  • bug 1339683 - Convert nsDisplayBullet to DisplayItemLayer.
    • land
  • bug 1323316 - Use ANGLE for WebRender
    • debug
    • There are some problems that using ANGLE in gpu process.
  • bug 1341156 - Support image and gradient border in Quantum Render.
    • WIP
    • Webrender part is almost done.
  • bug 1339797 - Using "Select all" option in Text selection menu in a text box dismisses the menu
    • review
  • bug 1338445 - Long tapping in block element which has only a short word selects odd range on Android
    • review

Peter Chang

  • bug 1337889 - Do not use LayerHandle in OMTA testing methods
    • r-
    • Try to cache opacity or transform directly

Vincent Liu

  • bug 1339751 - Add gfxCriticalNote to dump error message when calling into ipc FatalError.
    • r?
  • bug 1332980 - Assertion failure: aKernelUnitLengthX > 0 (aKernelUnitLengthX can not be a negative or zero value)
    • r?
  • bug 1300355 - intermittent blank reftest test or reference screenshots on win7 PGO
    • Analysis

Rule of Thumb

Status code: debug/wip/PTO/feedback/review/land/study