Festival2011/P2PU/School of Open: Difference between revisions

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{{festivalsession
{{festivalsession
|description=:Sunday 14:00 - 17:00
|description=:Sunday 14:00 - 17:00, Section 604
:Format: Challenge
:Format: Design Challenge!
:Time: 3 hours
:Time: 3 hours
:People: Jane Park (Creative Commons), John Britton (P2PU), Philipp Schmidt (P2PU)
:People: Jane Park (Creative Commons), John Britton (P2PU), Philipp Schmidt (P2PU)


P2PU and Creative Commons are exploring the potential for a "School of Open", in line with exciting work being done by P2PU's current schools: the School of Webcraft, the School of Mathematical Futures, the School of Education, and the School of Social Innovation. What would a "School of Open" entail? That's what we're going to find out in this session! In this session, we will brainstorm, create, and test possible design challenges around teaching and learning "openness," which can be anything from developing a game that teaches the basics of CC licenses to a role-play that demonstrates the main tenets of openness. Productive session outcomes might include an outline of required subjects to master in order to become an "expert" on openness, a syllabus for an Openness 101 course, or a complete case study on how openness has benefited a creator in a specific domain. Along these lines, here are some possible goals and questions for us to hack on:
[http://p2pu.org P2PU] and [http://creativecommons.org Creative Commons] want to build a "School of Open" with you! In line with exciting work being done at P2PU's current schools -- the [http://p2pu.org/en/schools/school-of-webcraft/ School of Webcraft], the School of Mathematical Futures, the School of Education, and the School of Social Innovation -- we will build a live, working prototype of the "School of Open" at http://p2pu.org/en/schools/school-of-open.  


*   How does one become an expert in openness, ie. CC licenses? And how can that be vetted?
Come with ideas about what a general "School of Open" might entail, especially building on what the other schools already offer. We're going to brainstorm, create, test, and publish a prototype, including study groups and design challenges, on teaching and learning "openness". Productive session outcomes include:
*   How do we even get people interested in a "School of Open" -- aka learning about the open web, open licenses, and open culture generally? (Incentives)
*mission and vision for the "School of Open"
*   How can we best crowd-source stories of people and organizations using open tools?
*list of required subjects to master in order to become an "expert" on openness,  
*a syllabus for an "Openness 101" course,
*a complete case study on how openness has benefited a creator in a specific domain.


And much more! Come with ideas and a willingness to test the challenge you will design with others in real time!
Other possible issues for us to tackle:
|skills=...
*How does one become an expert in openness, ie. CC licenses? And how can that be vetted?
|posteventparticipation=...
*How do we even get people interested in a "School of Open" -- aka learning about the open web, open licenses, and open culture generally? (Incentives)
|hashtags=#schoolofopen, #p2pu, #cc
*How can we best crowd-source stories of people and organizations using open tools?
 
Expect a live product that we can showcase to others at the end of the session!  
|skills=An "open" mind! A willingness to be part of the founding group for the "School of Open." Enthusiasm, creativity, a good balance between theory and action -- with a slant towards action.
|posteventparticipation= You'll be asked to run the challenge you create, in addition to recruiting others. At the very least, you'll be asked to glance at http://p2pu.org/en/pages/get-involved/ and join our mailing list!
|hashtags=Please use #schoolofopen, #p2pu, #cc
|relevantlinks=*[http://chloeatplay.tumblr.com/post/10404458453/what-makes-a-good-school-of-webcraft-challenge What makes a good design challenge?]
|relevantlinks=*[http://chloeatplay.tumblr.com/post/10404458453/what-makes-a-good-school-of-webcraft-challenge What makes a good design challenge?]
*[http://chloeatplay.tumblr.com/post/10849812155/a-basic-how-to-make-a-school-of-webcraft-challenge How to make a good design challenge]
*[http://chloeatplay.tumblr.com/post/10849812155/a-basic-how-to-make-a-school-of-webcraft-challenge How to make a good design challenge]
}}
}}
Etherpad with Agenda and details! https://etherpad.mozilla.org/School-of-Open

Latest revision as of 10:16, 6 November 2011

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Description

Sunday 14:00 - 17:00, Section 604
Format: Design Challenge!
Time: 3 hours
People: Jane Park (Creative Commons), John Britton (P2PU), Philipp Schmidt (P2PU)

P2PU and Creative Commons want to build a "School of Open" with you! In line with exciting work being done at P2PU's current schools -- the School of Webcraft, the School of Mathematical Futures, the School of Education, and the School of Social Innovation -- we will build a live, working prototype of the "School of Open" at http://p2pu.org/en/schools/school-of-open.

Come with ideas about what a general "School of Open" might entail, especially building on what the other schools already offer. We're going to brainstorm, create, test, and publish a prototype, including study groups and design challenges, on teaching and learning "openness". Productive session outcomes include:

  • mission and vision for the "School of Open"
  • list of required subjects to master in order to become an "expert" on openness,
  • a syllabus for an "Openness 101" course,
  • a complete case study on how openness has benefited a creator in a specific domain.

Other possible issues for us to tackle:

  • How does one become an expert in openness, ie. CC licenses? And how can that be vetted?
  • How do we even get people interested in a "School of Open" -- aka learning about the open web, open licenses, and open culture generally? (Incentives)
  • How can we best crowd-source stories of people and organizations using open tools?

Expect a live product that we can showcase to others at the end of the session!

Skills Needed

An "open" mind! A willingness to be part of the founding group for the "School of Open." Enthusiasm, creativity, a good balance between theory and action -- with a slant towards action.

Post-Event Participation

You'll be asked to run the challenge you create, in addition to recruiting others. At the very least, you'll be asked to glance at http://p2pu.org/en/pages/get-involved/ and join our mailing list!

Hashtags

Please use #schoolofopen, #p2pu, #cc

Relevant links



EtherPad for the session to take notes and collaborate


Etherpad with Agenda and details! https://etherpad.mozilla.org/School-of-Open