TPEGFX/2016-10-25: Difference between revisions
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* {{Bug|1307342}} - Fast path seems not used for video rendering on WebGL | * {{Bug|1307342}} - Fast path seems not used for video rendering on WebGL | ||
** wip | ** wip | ||
* {{Bug|1042296}} SVG mix-blend-mode doesn't work when combined with clip-path | |||
** study | |||
===Jerry Shih=== | ===Jerry Shih=== |
Revision as of 02:50, 26 October 2016
Weekly Report
ChihYi Leu
Daosheng Mu
- bug 1299929 - [webvr] Support HTC Vive button inputs and analogue triggers in the Gamepad API
- land
- bug 1299930 - [webvr] Support HTC Vive controller trackpads through the Gamepad API
- r+
- bug 1311587 - Crash in mozilla::gfx::VRControllerManagerOpenVR::HandleInput
- r+ & land
- bug 1299932 - [webvr] Support HTC Vive orientation and position tracking in the Gamepad API
- WIP
- Working on using GetDeviceToAbsoluteTrackingPose() for seat pose and standing pose.
- bug 1310904 - --disable-gamepad build fails: dom/gamepad/ipc/GamepadEventTypes.ipdlh: fatal error: 'mozilla/dom/GamepadMessageUtils.h' file not found
- Regression bug
- Submit a WIP patch
- It happens a new regression from KeyframeAnimationOptionsBinding. Seems to be not relative to my patches.
Ethan Lin
- bug 1303443 - Update to ANGLE/2862
- Rebase patch.
- bug 1308394 - [e10s] OOM crash when trying to print SVG file
- r+
- bug 1296410 - NULL pointer read [@xul!nsLineLayout::ReflowFrame]
- r+
- bug 1274692 - Using CSS filter on elements taller than 16383px causes element to be cropped at 2048px height
- r+
- bug 1307342 - Fast path seems not used for video rendering on WebGL
- wip
- bug 1042296 SVG mix-blend-mode doesn't work when combined with clip-path
- study
Jerry Shih
Kevin Chen
Morris Tseng
Peter Chang
Vincent Liu
Team
Rule of Thumb
Status code: debug/wip/PTO/feedback/review/land/study