TPEGFX/2017-02-21: Difference between revisions

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===Ethan Lin===
===Ethan Lin===
* {{Bug|1340798}} - All reftests are orange on graphics branch after merge from m-c
** land
* {{Bug|1332688}} - Apply layer transform to WRLayer's clip rect
** land
* {{Bug|1337885}} - Invalidation reftests aren't passing
** backed out, debug
* {{Bug|1340082}} - Convert nsDisplayOutline to WebRenderDisplayItemLayer
** wip
* {{Bug|1341001}} - MacOS build crash after merge from m-c
** debug
===Jerry Shih===
===Jerry Shih===
* Renderer thread integration  
* Renderer thread integration  

Revision as of 05:40, 21 February 2017

Sharing

Weekly Report

ChihYi Leu

  • bug 1315037 - Intermittent dom/canvas/test/webgl-conf/generated/test_2_conformance__textures__video__tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html | Test timed out.
    • fb?
  • bug 1247135 - Shader compilation in a WebGL 2 demo takes ~3x time when ANGLE is enabled.
    • studying

Daosheng Mu

  • bug 1323328 - [webvr] Implement Cross-Browser compatible tool for emulating VR hardware
    • f+
  • bug 1305891 - [webvr] Support Oculus Touch orientation and position tracking in the Gamepad API
    • land

Ethan Lin

  • bug 1340798 - All reftests are orange on graphics branch after merge from m-c
    • land
  • bug 1332688 - Apply layer transform to WRLayer's clip rect
    • land
  • bug 1337885 - Invalidation reftests aren't passing
    • backed out, debug
  • bug 1340082 - Convert nsDisplayOutline to WebRenderDisplayItemLayer
    • wip
  • bug 1341001 - MacOS build crash after merge from m-c
    • debug

Jerry Shih

  • Renderer thread integration
    • bug 1338285 - Set WrExternalImageIdHandler to the WR renderer.
      • landed
    • bug 1340997 - implement external image handler in RendererOGL.
      • r?
  • bug 1340130 - Skip the content initialization for DrawTarget if the content will be replaced soon
    • r?

Kevin Chen

Morris Tseng

  • bug 1328493 - Injecting DXGI resources to ANGLE as gl texture.
    • land
  • bug 1340871 - Content need to know webrender is using ANGLE or not.
    • r?
  • bug 1339683 - Convert nsDisplayBullet to DisplayItemLayer.
    • land
  • bug 1323316 - Use ANGLE for WebRender
    • debug
    • There are some problems that using ANGLE in gpu process.
  • bug 1341156 - Support image and gradient border in Quantum Render.
    • WIP
    • Webrender part is almost done.
  • bug 1339797 - Using "Select all" option in Text selection menu in a text box dismisses the menu
    • review
  • bug 1338445 - Long tapping in block element which has only a short word selects odd range on Android
    • review

Peter Chang

Vincent Liu

Rule of Thumb

Status code: debug/wip/PTO/feedback/review/land/study