TPEGFX/2017-02-21: Difference between revisions
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Daosheng Mu (talk | contribs) |
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===Ethan Lin=== | ===Ethan Lin=== | ||
* {{Bug|1340798}} - All reftests are orange on graphics branch after merge from m-c | |||
** land | |||
* {{Bug|1332688}} - Apply layer transform to WRLayer's clip rect | |||
** land | |||
* {{Bug|1337885}} - Invalidation reftests aren't passing | |||
** backed out, debug | |||
* {{Bug|1340082}} - Convert nsDisplayOutline to WebRenderDisplayItemLayer | |||
** wip | |||
* {{Bug|1341001}} - MacOS build crash after merge from m-c | |||
** debug | |||
===Jerry Shih=== | ===Jerry Shih=== | ||
* Renderer thread integration | * Renderer thread integration |
Revision as of 05:40, 21 February 2017
Sharing
- Notes
- Team
Weekly Report
ChihYi Leu
- bug 1315037 - Intermittent dom/canvas/test/webgl-conf/generated/test_2_conformance__textures__video__tex-2d-rgba-rgba-unsigned_short_5_5_5_1.html | Test timed out.
- fb?
- bug 1247135 - Shader compilation in a WebGL 2 demo takes ~3x time when ANGLE is enabled.
- studying
Daosheng Mu
- bug 1323328 - [webvr] Implement Cross-Browser compatible tool for emulating VR hardware
- f+
- bug 1305891 - [webvr] Support Oculus Touch orientation and position tracking in the Gamepad API
- land
Ethan Lin
- bug 1340798 - All reftests are orange on graphics branch after merge from m-c
- land
- bug 1332688 - Apply layer transform to WRLayer's clip rect
- land
- bug 1337885 - Invalidation reftests aren't passing
- backed out, debug
- bug 1340082 - Convert nsDisplayOutline to WebRenderDisplayItemLayer
- wip
- bug 1341001 - MacOS build crash after merge from m-c
- debug
Jerry Shih
- Renderer thread integration
- bug 1338285 - Set WrExternalImageIdHandler to the WR renderer.
- landed
- bug 1340997 - implement external image handler in RendererOGL.
- r?
- bug 1338285 - Set WrExternalImageIdHandler to the WR renderer.
- bug 1340130 - Skip the content initialization for DrawTarget if the content will be replaced soon
- r?
Kevin Chen
Morris Tseng
- bug 1328493 - Injecting DXGI resources to ANGLE as gl texture.
- land
- bug 1340871 - Content need to know webrender is using ANGLE or not.
- r?
- bug 1339683 - Convert nsDisplayBullet to DisplayItemLayer.
- land
- bug 1323316 - Use ANGLE for WebRender
- debug
- There are some problems that using ANGLE in gpu process.
- bug 1341156 - Support image and gradient border in Quantum Render.
- WIP
- Webrender part is almost done.
- Add two new rectangle structures in webrender.
- land
- https://github.com/servo/webrender/pull/903
- More shaders todo, only prim_shared is converted.
- bug 1339797 - Using "Select all" option in Text selection menu in a text box dismisses the menu
- review
- bug 1338445 - Long tapping in block element which has only a short word selects odd range on Android
- review
Peter Chang
Vincent Liu
Rule of Thumb
Status code: debug/wip/PTO/feedback/review/land/study