TPEGFX/2017-Q3: Difference between revisions
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** Enable tests for WebVR on Mac | ** Enable tests for WebVR on Mac | ||
- Reftest. | - Reftest. | ||
** [TODO] WebVR backlog for Q4 or 2018 | |||
*** get perf/fps from Telemetry | |||
*** video card from Telemetry | |||
*** VR process with Rust | |||
*** Think about gfxCrititalNote from crash-stat | |||
=== Ethan Lin === | === Ethan Lin === |
Revision as of 03:36, 7 August 2017
GFX Topics(from high to low priority)
- gfx Stability
- Quantum Rendering(FF57 Aurora on 8/7)
- Canvas 2D perf(google sheet/streaming)
- DisplayList(layout related work)
- Paint correctness(buglist)
- Any layout works, ex: perf/CSS properties
Goal
Bruce Sun
- Study
- Device reset flow (Q4 device reset testing plan)
- gfx stability
- fix crash from crashStat
- Device reset
- topics from backlog
ChihYi Leu
- (done) bug 1347866 - Update ANGLE to 2950
- land
- WebGL Stability
- Investigate ANGLE crash described in bug 1354997
- UPDATE: It is an ANGLE bug, we reported it to Google and they have fixed it, but cherry-picking the fix will result in various conformance fails. Now we are investigating this issue and considering updating ANGLE to 3118.
- (done) bug 1298285 - Intermittent dom/canvas/test/webgl-conf/generated/test_conformance__context__context-release-upon-reload.html | getError expected: NO_ERROR. Was CONTEXT_LOST_WEBGL : Should be no errors
- An OOM failure only happens in win32 non-e10s mode, will be disabled in the future.
- Investigate ANGLE crash described in bug 1354997
- WebGL perf
- (done) bug 1355430 - [WebGL Mochitest] Add Mochitest to test Video Fast-path uploading
- land
- (done) demo profiling
- (canceled) Make a pref to allow webapps disable WebGL validation
- Canceled because of no significant performance gain.
- https://bugzilla.mozilla.org/show_bug.cgi?id=1207170 (1)
- (done) bug 1355430 - [WebGL Mochitest] Add Mochitest to test Video Fast-path uploading
- WebVR testing (Blocked by WebVR development)
- bug 1229479 - [webvr] Implement Mochitests for WebVR
- bug 1306505 - [webvr] Implement mochitest: VRDisplay.exitPresent must only be allowed by content that started VR Presentation
- land
- bug 1311802 - [webvr] Implement Mochitest: onvrdisplaydeactivate should only trigger for content that is presenting
- land
- bug 1306505 - [webvr] Implement mochitest: VRDisplay.exitPresent must only be allowed by content that started VR Presentation
- bug 1229479 - [webvr] Implement Mochitests for WebVR
- WebVR Controller
- (done) bug 1358064 -Refactor fire event functions in GamepadManager
- land
- (done) bug 1358064 -Refactor fire event functions in GamepadManager
- TODO
- (done) update bugzilla more frequently
- gfx triage for WebGL(stability or regression)
Daosheng Mu
- WebVR
- VR process
- SteamVR Knuckles
- Telemetry
- Enable tests for WebVR on Mac
- Reftest.
- [TODO] WebVR backlog for Q4 or 2018
- get perf/fps from Telemetry
- video card from Telemetry
- VR process with Rust
- Think about gfxCrititalNote from crash-stat
- [TODO] WebVR backlog for Q4 or 2018
Ethan Lin
- Layers-Free
- Add Basic Infrastructure
- Support mask function
- Support filter function
- Support fallback path
- Add invalidation mechanism for fallback
- Investigate failures on try server
- Investigate performance issues
- SVG
- Scrolling
- Prepare and mentor topics for newcomers
- Debug tool
- Have a better to way to debug layers-free display problems
- Turn on advanced background image by default
Jerry Shih
- Quantum dom labeling
- Manage the dom labeling working status with Kevin and Vincent.
- Quantum flow related bug
- Check the device reset checking status on content
- Check the device reset checking status on compositor side.
- Catch up the problem of PCompositorBridge::Msg_WillClose(bug 1334655) and cooperate with David.
- Webrender Stability
- Check for the various format and streaming video with WR.
- Check the performance of WR image passing.
- Profile the flow for video playback with WR.
- Use WR YCbCr image function in gecko. Currently, gecko use libyuv to convert the YCbCr data to RGB DataSoruceSourface. We could just use shader to do to color conversion.
- TODO (mid of Jan review first two itmes)
- breackdown every item into one small bug(less than one month)
- mentor topics
- Team influence
Kevin Chen
- gfx Stability
- Monitor bugs
- Windows API study
- DOM-Labeling
- gfx triage practice
- Houdini Painting API
- Campus presentation
- 2/22 @ TsingHua University.
- TODO
- breackdown every item into one small bug(between two week or less than one month)
- frequently bugzilla updates
Morris Tseng
- Layers-free
- Item conversion
- Image support (done)
- Canvas support (done)
- mix-blend-mode support (done)
- CSS animation won't start (done)
- Clipping (hand over to kats)
- Support filter
- Check if we need convert other container layer type displayitem.
- Check try failures.
- Item conversion
- WR improvement
- Support all filter mode.
- Check performance problem in our current "many small blob image" mode.
- Turn on advanced table by default.
Peter Chang
- OMTA
- Works in compositor side
- [Done]Add sampleanimation(bug 1345017) ~ two weeks
- [Done]enable WebRender OMTA by default(bug 1358437)
- Support OMTA testing flow
- move OMTA testing methods into share sub-protocol(bug 1316906)
- Works in compositor side
Vincent Liu
- gfx Stability
- bug 1350330 - [Done]Crash in mozalloc_abort | NS_DebugBreak | mozilla::ipc::LogicError | mozilla::layers::PLayerTransactionChild::SendReleaseCompositable
- bug 1357307 - [Working]startup crash in gfxPrefs::CMSMode() with session manager installed
- Many bugs triage.
- GetDeviceRemoved study
- A study into bug 1355416
- Compositor/Content
- gfx labeling
- bug 1333962 - [Triage]Label the vsync runnable
- bug 1343475 - [Done]Label runnables for platform-independent widget
- bug 1350677 - [Done]Label nsExiprationTracker subclass gfxFontCache
- TODO (senior engs)
- breakdown every item into one small bug(less than one month)
- mentor topics
- Team influence
- Solid gfx triage/crash improvement plan
- Triage flow
- Hold a triage meeting to go through triage.(Optional)
open qusetion
- TODO (senior engs)
- breackdown every item into one small bug(less than one month)
- mentor topics
- Team influence