TPEGFX/2017-Q4: Difference between revisions
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=== Jerry Shih === | === Jerry Shih === | ||
* WR improvement | * WR improvement | ||
** wr-nightly related | ** wr-nightly related to video/crash | ||
* Stability | * Stability | ||
**https://wiki.mozilla.org/TPEGFX/Bugs#GFX_stability | **https://wiki.mozilla.org/TPEGFX/Bugs#GFX_stability |
Revision as of 08:29, 24 October 2017
GFX Topics(from high to low priority)
- bug 1388995 gfx Stability
- WR-nightly(Target at FF59)
- Paint correctness (Top 50 sites)
- Performance
- Stability
- WebRender
- Animations(1371101)
- Retained DisplayList/SVG performance
- Tool/Build system improvement
- Paint correctness(buglist)
Goal
ChihYi Leu
- bug 1371190 - Update ANGLE to chromium/3229
- landed
- bug 1393383 - Support non-uniform radius for box shadow
- WIP on Gecko glue code
- TODO
- WebRender issues after Updating ANGLE (bug 1371190)
- Investigate recently happened intermittent mochitest OOM fails(bug 1393383)
Daosheng Mu
- WebVR
- VR process
- bug 1392215 - [meta] Implement VR thread for WebVR
- bug 1362578 - Move VRManager to its own process
- Windows Mixed Reality devices support
- Follow-up
- Telemetry
- Integrate with the internal dashboard, https://sql.telemetry.mozilla.org/dashboard/
- VR process
- WebGL
- bug 1405600 - WebGL2.0 gpu instancing crashes on Windows Nightly
- [TODO] WebVR backlog for Q4 or 2018
- get perf/fps from Telemetry
- video card from Telemetry
- VR process with Rust
- Think about gfxCrititalNote from crash-stat
- sync after 8/15 WebVR meetup
- Others
Ethan Lin
- Layers-Free
- Follow-up issues.
- Improve SVG performance.
- SVG fallback to one image
- [TBD]SVG convert to WR cmds (wr-next)
- Improve Fallback performance
- Talos for QR(Co-work with vincent)
- investigate first paint
- [TBD] Tool support
- Retained Display List
- Help the function default on on Nightly.
Jerry Shih
- WR improvement
- wr-nightly related to video/crash
- Stability
- https://wiki.mozilla.org/TPEGFX/Bugs#GFX_stability
- 1406439 Video issue on FF 57
- [TBD]Try to design the simplified model for device-reset flow.
- [TODO] mentor
- TBD
- TODO (mid of Jan review first two itmes)
- breackdown every item into one small bug(less than one month)
- mentor topics
- Team influence
Kevin Chen
- gfx Stability
- TDR
- Handle Video TDR
- [TBD]TDR fallback refactor
- unify the recovery path of 'killGPU' and 'device reset'
- Stability triage
- focus WR-stability
- TDR
- WR
- focus on try failures of Quantum Render
- TODO
- breackdown every item into one small bug(between two week or less than one month)
- frequently bugzilla updates
Morris Tseng
- Layers-free
- Item conversion
- Support css filter
- Support svg filter
- Item conversion
- WR improvement
- Support all filter(css/svg) mode.
- Debugging tool.
- Table refactor
- A efficient way to iterator column of table. (mentoring or implementing)
- [TODO] follow up with QA support
- [TODO] Mentoring.
Peter Chang
- OMTA
- Works in compositor side
- [Done]Add sampleanimation(bug 1345017) ~ two weeks
- [Done]enable WebRender OMTA by default(bug 1358437)
- Support OMTA testing flow
- move OMTA testing methods into share sub-protocol(bug 1316906)
- Works in compositor side
Vincent Liu
- wr-nightly P1 bugs
- Enable more tests for QR
- Study/Learning
- [TBD] work on specific topic, like correctness or performance
- TODO (senior engs)
- breakdown every item into one small bug(less than one month)
- mentor topics
- Team influence
- Solid gfx triage/crash improvement plan
- Triage flow
- Hold a triage meeting to go through triage.(Optional)
open qusetion
- TODO (senior engs)
- breackdown every item into one small bug(less than one month)
- mentor topics
- Team influence