Festival2011/P2PU: Difference between revisions

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*    people interested in webmaking, programmers, educators, designers
*    people interested in webmaking, programmers, educators, designers


==The Metachallenge: "How do Learning Challenges work?"==
==Craft Peer Learning Challenges==
Sunday, Nov. 6: 10:00 - 13:00
Sunday, Nov. 6: 10:00 - 13:00
Format: Challenge
Format: Challenge
Line 49: Line 49:
People: Chloe, Carla, Philipp
People: Chloe, Carla, Philipp


    http://chloeatplay.tumblr.com/post/11569609512/design-challenge-drumbeat-festival
http://chloeatplay.tumblr.com/post/11569609512/design-challenge-drumbeat-festival


    In the first phase of the workshop we will “playstorm”; play a card game to come up with ideas for p2pu challenges. “Playstorming” involves the wild and often outrageous creative process of combining concepts like “javascript” with actions such as “hunting zombies” and items like “badges”, to pitch the best ideas for a challenge. In the second phase of the workshop, we will use prototyping materials to build and share some of the best ideas!  
In the first phase of the workshop we will “playstorm”; play a card game to come up with ideas for p2pu challenges. “Playstorming” involves the wild and often outrageous creative process of combining concepts like “javascript” with actions such as “hunting zombies” and items like “badges”, to pitch the best ideas for a challenge. In the second phase of the workshop, we will use prototyping materials to build and share some of the best ideas!  


    This workshop is usually pretty open ended with people working on things that interest them most- so it would not be necessarily School of Webcraft specific - it really depends on the audience.To build the challenges we will use chloe's poster (http://chloeatplay.tumblr.com)
This workshop is usually pretty open ended with people working on things that interest them most- so it would not be necessarily School of Webcraft specific - it really depends on the audience.To build the challenges we will use chloe's poster (http://chloeatplay.tumblr.com)


Who should come?
Who should come?
 
*People who are interested in building learning communities online
    People who are interested in building learning communities online
*People interested in pedagogy of online social learning
 
    People interested in pedagogy of online social learning
 
"P2PU - Learn anything, with your peers."
Friday, Nov 4: 18:00 - 20:00
P2PU table at Science Fair
Format: Science Fair
People: John (with everyone)
 
    People can sign up right there and then
 
    Offer a few on-ramps to get involved right on the spot
 
    Swag - Stickers, Shirts
 
Who should come?
 
    Everyone
 
 
 


=Learning Labs=
=Learning Labs=

Revision as of 13:17, 4 November 2011

P2PU is running three design challenges and one learning lab at the festival.

Design Challenges

Designing a "School of Open" with P2PU & Creative Commons -- What does a study group on "openness" look like?

Time: 3 hours Format: Challenge People: Jane Park, John Britton, Philipp Schmidt Sunday 14:00 - 17:00

P2PU and Creative Commons are exploring the potential for a "School of Open", in line with exciting work being done by P2PU's current schools: the School of Webcraft, the School of Mathematical Futures, the School of Education, and the School of Social Innovation. What would a "School of Open" entail? That's what we're going to find out in this session! In this session, we will brainstorm, create, and test possible design challenges around teaching and learning "openness," which can be anything from developing a game that teaches the basics of CC licenses to a role-play that demonstrates the main tenets of openness. Productive session outcomes might include an outline of required subjects to master in order to become an "expert" on openness, a syllabus for an Openness 101 course, or a complete case study on how openness has benefited a creator in a specific domain. Along these lines, here are some possible goals and questions for us to hack on:

  • How does one become an expert in openness, ie. CC licenses? And how can that be vetted?
  • How do we even get people interested in a "School of Open" -- aka learning about the open web, open licenses, and open culture generally? (Incentives)
  • How can we best crowd-source stories of people and organizations using open tools?

And much more! Come with ideas and a willingness to test the challenge you will design with others in real time!

School of Webcraft: Developer Training

Saturday 14:00 - 17:00 Format: Challenge Time: 3 hours People: John, Chloe, Carla

  • Drill down on challenges for Webcraft
  • Get people to critique existing ones,
  • suggest new ones,
  • create challenges themselves
  • Review badges - create new ones - brainstorm which badges are most important

Four steps

1.Take a look at existing challenges and badges & give feedback
   Are the challenges concrete? What is missing? What could be done better?
   Do the badges reflect the skills a novice webmaker needs? What are other badges you can think of for both novice and more advanced webmaking skills?
2. Come up with ideas for new challenges and badges in groups (brainstorm which badges are most important, what new badges would make sense for webmaking?)
3. Author challenges and post to p2pu (in steps) - { if we have time }
4. Have others do the challenges and give feedback - { if we have time }

Who should come?

  • People with some web development background
  • people interested in webmaking, programmers, educators, designers

Craft Peer Learning Challenges

Sunday, Nov. 6: 10:00 - 13:00 Format: Challenge Time: 3 hours People: Chloe, Carla, Philipp

http://chloeatplay.tumblr.com/post/11569609512/design-challenge-drumbeat-festival

In the first phase of the workshop we will “playstorm”; play a card game to come up with ideas for p2pu challenges. “Playstorming” involves the wild and often outrageous creative process of combining concepts like “javascript” with actions such as “hunting zombies” and items like “badges”, to pitch the best ideas for a challenge. In the second phase of the workshop, we will use prototyping materials to build and share some of the best ideas!

This workshop is usually pretty open ended with people working on things that interest them most- so it would not be necessarily School of Webcraft specific - it really depends on the audience.To build the challenges we will use chloe's poster (http://chloeatplay.tumblr.com)

Who should come?

  • People who are interested in building learning communities online
  • People interested in pedagogy of online social learning

Learning Labs

"Webmaking 101 - Become a Webmaker Today"

Saturday, Nov. 5: 10:00 - 11:30 Format: Learning Lab Time: 80 min People: John

   Similar to Mashing Up the Open Web + Anatomy of a Request... work through the challenges.
   Get started as a Webmaker - work through the Webmaking 101 challenges together and get badges
   Face to Face testing of Webmaking 101 challenges
   Request additional challenges to learn things you didn't get

Who should come?

   People with no or few web development background
   Who want to get started as Webmakers