Festival2011/P2PU: Difference between revisions
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* people interested in webmaking, programmers, educators, designers | * people interested in webmaking, programmers, educators, designers | ||
== | ==Craft Peer Learning Challenges== | ||
Sunday, Nov. 6: 10:00 - 13:00 | Sunday, Nov. 6: 10:00 - 13:00 | ||
Format: Challenge | Format: Challenge | ||
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People: Chloe, Carla, Philipp | People: Chloe, Carla, Philipp | ||
http://chloeatplay.tumblr.com/post/11569609512/design-challenge-drumbeat-festival | |||
In the first phase of the workshop we will “playstorm”; play a card game to come up with ideas for p2pu challenges. “Playstorming” involves the wild and often outrageous creative process of combining concepts like “javascript” with actions such as “hunting zombies” and items like “badges”, to pitch the best ideas for a challenge. In the second phase of the workshop, we will use prototyping materials to build and share some of the best ideas! | |||
This workshop is usually pretty open ended with people working on things that interest them most- so it would not be necessarily School of Webcraft specific - it really depends on the audience.To build the challenges we will use chloe's poster (http://chloeatplay.tumblr.com) | |||
Who should come? | Who should come? | ||
*People who are interested in building learning communities online | |||
*People interested in pedagogy of online social learning | |||
=Learning Labs= | =Learning Labs= |
Revision as of 13:17, 4 November 2011
P2PU is running three design challenges and one learning lab at the festival.
Design Challenges
Designing a "School of Open" with P2PU & Creative Commons -- What does a study group on "openness" look like?
Time: 3 hours Format: Challenge People: Jane Park, John Britton, Philipp Schmidt Sunday 14:00 - 17:00
P2PU and Creative Commons are exploring the potential for a "School of Open", in line with exciting work being done by P2PU's current schools: the School of Webcraft, the School of Mathematical Futures, the School of Education, and the School of Social Innovation. What would a "School of Open" entail? That's what we're going to find out in this session! In this session, we will brainstorm, create, and test possible design challenges around teaching and learning "openness," which can be anything from developing a game that teaches the basics of CC licenses to a role-play that demonstrates the main tenets of openness. Productive session outcomes might include an outline of required subjects to master in order to become an "expert" on openness, a syllabus for an Openness 101 course, or a complete case study on how openness has benefited a creator in a specific domain. Along these lines, here are some possible goals and questions for us to hack on:
- How does one become an expert in openness, ie. CC licenses? And how can that be vetted?
- How do we even get people interested in a "School of Open" -- aka learning about the open web, open licenses, and open culture generally? (Incentives)
- How can we best crowd-source stories of people and organizations using open tools?
And much more! Come with ideas and a willingness to test the challenge you will design with others in real time!
School of Webcraft: Developer Training
Saturday 14:00 - 17:00 Format: Challenge Time: 3 hours People: John, Chloe, Carla
- Drill down on challenges for Webcraft
- Get people to critique existing ones,
- suggest new ones,
- create challenges themselves
- Review badges - create new ones - brainstorm which badges are most important
Four steps
- 1.Take a look at existing challenges and badges & give feedback
Are the challenges concrete? What is missing? What could be done better?
Do the badges reflect the skills a novice webmaker needs? What are other badges you can think of for both novice and more advanced webmaking skills?
- 2. Come up with ideas for new challenges and badges in groups (brainstorm which badges are most important, what new badges would make sense for webmaking?)
- 3. Author challenges and post to p2pu (in steps) - { if we have time }
- 4. Have others do the challenges and give feedback - { if we have time }
Who should come?
- People with some web development background
- people interested in webmaking, programmers, educators, designers
Craft Peer Learning Challenges
Sunday, Nov. 6: 10:00 - 13:00 Format: Challenge Time: 3 hours People: Chloe, Carla, Philipp
http://chloeatplay.tumblr.com/post/11569609512/design-challenge-drumbeat-festival
In the first phase of the workshop we will “playstorm”; play a card game to come up with ideas for p2pu challenges. “Playstorming” involves the wild and often outrageous creative process of combining concepts like “javascript” with actions such as “hunting zombies” and items like “badges”, to pitch the best ideas for a challenge. In the second phase of the workshop, we will use prototyping materials to build and share some of the best ideas!
This workshop is usually pretty open ended with people working on things that interest them most- so it would not be necessarily School of Webcraft specific - it really depends on the audience.To build the challenges we will use chloe's poster (http://chloeatplay.tumblr.com)
Who should come?
- People who are interested in building learning communities online
- People interested in pedagogy of online social learning
Learning Labs
"Webmaking 101 - Become a Webmaker Today"
Saturday, Nov. 5: 10:00 - 11:30 Format: Learning Lab Time: 80 min People: John
Similar to Mashing Up the Open Web + Anatomy of a Request... work through the challenges.
Get started as a Webmaker - work through the Webmaking 101 challenges together and get badges
Face to Face testing of Webmaking 101 challenges
Request additional challenges to learn things you didn't get
Who should come?
People with no or few web development background
Who want to get started as Webmakers