Webdev/Beer And Tell/September2013: Difference between revisions
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<td>Software Rendering Engine (GPU-accelerated)</td> | <td>Software Rendering Engine (GPU-accelerated)</td> | ||
<td>(Nothing Yet)</td> | <td>(Nothing Yet)</td> | ||
<td>DirectX and OpenGL are the APIs which 3D (and many 2D) games are programmed in. Fast, due to hardware acceleration, but | <td>DirectX and OpenGL are the APIs which 3D (and many 2D) games are programmed in. Fast, due to hardware acceleration, but with many little-spoken downsides. Software rendering engines were actually more pleasant... time for an OpenCL revisit?</td> | ||
<td>Half of a Coca-Cola</td> | <td>Half of a Coca-Cola</td> | ||
</tr> | </tr> |
Revision as of 03:59, 19 September 2013
Come on down and show us what you've been working on lately!
Details
- When: 2PM Pacific, Friday September 20th
- Where: Webdev Vidyo channel (798).
- If you need to call in:
- +1 650 903 0800, x92 or +1 800 707 2533 (password on intranet)
- Then enter 9798#
- If you need to call in:
- Public join link: https://v.mozilla.com/flex.html?roomdirect.html&key=HK3hFFg9X5pw
- Recording: TBD
- Blog post: TBD
Speakers
The limit is 5 minutes per speaker. It's like a lightning talk, but don't feel that you have to have slides in order to make a presentation.
Presenter | Topic | Media (links) | More Details | Beer |
---|---|---|---|---|
Simon Wex & Robert Richter | Introducing Appmaker - Make an app just for you. | http://appmaker.mozillalabs.com/ | We're in an early prototype phase of building an app authoring environment for the masses. What could it mean if app creation was fun and game-like? | |
Michael Kelly | diecast - Grunt-init template for single-page frontend projects. | https://github.com/Osmose/diecast | Pepsi One | |
Brian J Brennan | nodeschool.io – soon-to-be community of learning around node.js | http://nodeschool.io, http://github.com/nodeschool | Node tutorials based on `workshopper`, a framework for making terminal tutorials! We are still building out the site, but we are planning on having accounts (with persona) and badges (with openbadges) | Dunno yet |
Scott Michaud | Software Rendering Engine (GPU-accelerated) | (Nothing Yet) | DirectX and OpenGL are the APIs which 3D (and many 2D) games are programmed in. Fast, due to hardware acceleration, but with many little-spoken downsides. Software rendering engines were actually more pleasant... time for an OpenCL revisit? | Half of a Coca-Cola |
Scott Michaud (pt. 2) | Top-Secret Web App | (Nothing Yet) | Epic top secret web app. See you at Summit 2013 Toronto! | Other Half |